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The Game Development Stack Exchange Is Open For Business

If you’ve never heard of StackOverflow, it’s a very popular site for programming-related Q&A site, which has largely replaced the sleazy expert-sex-change.com, due to a hugely superior interface...

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Everquest 2 is going to be Free to Play! Sorta! Maybe?

SOE recently announced their free to play “option” for Everquest 2, confusingly named “Everquest 2 Extended“. We’ve seen via D&D Online that a Free to Play/subscription hybrid can work within the...

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Another Reason DRM is a Bad Idea: Patents

I’ve been pretty critical of game companies using DRM before, but today’s article from Gamasutra points out another reason to stop trying. Uniloc, who is a DRM provider, is suing Activision, Sony, and...

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The Core Process of Creativity

I’d been meaning to write a bit about what kind of creative/design processes seem to work for collaborative work, but then danc over at Lost Garden writes the entire article for me, with a variety of...

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PAX 2010, Steam Indies, and a Job

It’s been a bit since I updated here, so I thought I’d share a few quick bits that piled up: Last weekend I spent a great time at PAX 2010. Personal highlights for me where the Giant Bomb and Idle...

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Realtime Worlds and Runic Games: Vastly Different Strategies

It appears to be official that APB is closing, a mere 2 months and change after it was released. This might be some sort of record in the MMO world, especially given the much-heralded pedigree and...

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11 Vital Lessons To Learn From Game Dev Story

Something like 50% of my twitter follows and coworkers spent most of last week playing Game Dev Story, myself included. Basically, it’s a stat-based simulation game for the iPhone, but instead of being...

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GDC 2011: A Mature Industry Reflects

I know I haven’t posted in forever (Gears 3 Beta in a few weeks!), but last week was GDC 2011 and some thoughts are in order. First, I’ll be putting up some talk notes later, still collecting those....

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GDC 2011: Dynamics, The State of the Art

The first session I attended at GDC 2011 was Dynamics: The State of the Art presented by Clint Hocking, newly of LucasArts. In broad overview, the talk was was another attempt to answer the question...

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Reality Is Broken: Yup, Sure Is

About a year late, I just finished reading Jane McGonigal’s Reality Is Broken and have some thoughts on the subject. First off, it’s a well-written and well-sourced book that I can safely recommend to...

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